Gönderen Konu: amiga : flood effect  (Okunma sayısı 9329 defa)

amiga : flood effect

« : 30.12.2005 22:01:00 »
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vigo


  • Ziyaretçi
Kod: [Seç]
o:
movem.l a0-a6/d0-d7,-(a7)
bsr clear
bsr Init

lea text,a0
bsr writer
bsr flood

mouse: btst #6,$bfe001
bne mouse

move.w #$0200,bpn
bsr clear
move.w #$0122,kol1
move.w #$0011,kol2
move.w #$0eff,kol3
move.w #$0fff,kol4
move.w #$0dee,kol5
move.w #$0cdd,kol6
move.w #$0bcc,kol7
move.w #$4200,bpn
move.w #$3001,tt
bsr kopya
bsr flood
move.l #$fffff,d0
ekss: sub.l #1,d0
bne ekss
bra end


;¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡¡
flood:
loop2: cmpi.b #$ff,$dff006
bne loop2

add.w #$0100,tt
loop3: cmpi.b #$ff,$dff006
bne loop3
bsr timer
cmp.w #$ff01,tt
bne loop2
rts

timer: move.l #$ff,d0
eks: sub.l #1,d0
bne eks
rts

END: lea SysCop,a0
move.l (a0),50(a6)
move.l 4,a6
; jsr -138(a6)
move.l a6,a1
jsr -414(a6)
movem.l (a7)+,a0-a6/d0-d7
move.w vigo,d0
rts

Init: move.l 4,a6
; jsr -132(a6)
lea GfxName,a1
jsr -408(a6)
move.l d0,a6
move.l d0,GfxBase

lea SysCop,a0
lea Copper,a1
move.l 50(a6),(a0)
move.l a1,50(a6)

lea DESTBM,a0
move.l #4,d0
move.l #360,d1
move.l #256,d2
jsr -390(a6)
lea DESTRP,a1
jsr -198(a6)
move.l #DESTBM,DESTRP+4
lea DESTBM,a0
move.l #$70000,8(a0)
move.l #$72d00,12(a0)
move.l #$75a00,16(a0)
move.l #$78700,20(a0)

lea logoBM,a0
move.l #4,d0
move.l #269,d1
move.l #172,d2
jsr -390(a6)
lea logoRP,a1
jsr -198(a6)
move.l #logoBM,logoRP+4
lea logoBM,a0
move.l #load1+[0*5848],8(a0)
move.l #load1+[1*5848],12(a0)
move.l #load1+[2*5848],16(a0)
move.l #load1+[3*5848],20(a0)

lea fontBM,a0
move.l #3,d0
move.l #944,d1
move.l #18,d2
jsr -390(a6)
lea fontRP,a1
jsr -198(a6)
move.l #fontBM,fontRP+4
lea fontBM,a0
move.l #load2+[0*2124],8(a0)
move.l #load2+[1*2124],12(a0)
move.l #load2+[2*2124],16(a0)
rts

Clear: lea $70000,a0
move.l #$d000,d0
sil: clr.b (a0)+
sub.l #1,d0
bne sil
rts

GfxName: dc.b 'graphics.library',0,0
Copper:
dc.w $0100
bpn: dc.w $4200
dc.w $008e,$2517
dc.w $0120,$0000,$0122,$0000
dc.w $0092,$0038,$0094,$00d0
dc.w $0108
vigo: dc.w $0006
dc.w $010a
vigo1: dc.w $0006

dc.w $00e0,$0007,$00e2,$0000
dc.w $00e4,$0007,$00e6,$2d00
dc.w $00e8,$0007,$00ea,$5a00
dc.w $00ec,$0007,$00ee,$8700
dc.w $0180,$0000
tt: dc.w $3001,$fffe,$108,-40,$10a,-40

dc.w $0182
kol1: dc.w $0ECA
dc.w $0184
kol2: dc.w $0085
dc.w $0186
kol3: dc.w $0043
dc.w $0188
kol4: dc.w $00B8
dc.w $018A
kol5: dc.w $00FB
dc.w $018C
kol6: dc.w $0B98
dc.w $018E
kol7: dc.w $0765
dc.w $0190,$09BB,$0192,$0899,$0194,$0788,$0196,$0677
dc.w $0198,$0566,$019A,$0455,$019C,$0344,$019E,$0233

dc.w $ffdf,$fffe
dc.w $2707,$fffe,$0100,$0200
dc.w $ffff,$fffe

SysCop: dc.l 0
GfxBase:dc.l 0
;-------------------------
kopya:
move.l gfxbase,a6
lea logobm,a0
lea destbm,a1
move.l #0,d0
move.l #0,d1
move.l #25,d2
move.l #40,d3
move.l #269,d4
move.l #172,d5
move.l #$c0,d6
move.l #$ff,d7
move.l #0,a2
jsr -30(a6)
rts
;--------------------------
WRITER:
move.l a0,mesa
write:
add.l #1,mesa
move.l mesa,a0

cmp.b #"e",(a0)
beq.L ruk

cmp.l #324,destx
bne kedi1

move.l #0,destx
add.l #18,desty
bra write


kedi1: cmp.b #"r",(a0)
bne kedi2

move.l #0,destx
add.l #18,desty
bra write

kedi2: cmp.b #"a",(a0)
bne kedi

move.l #0,destx
bra ikiz

kedi: move.b (a0),d3
sub.b #" ",d3
mulu #16,d3
move.l d3,sox

move.l gfxbase,a6
lea fontbm,a0
lea destbm,a1
move.l sox,d0
move.l #0,d1
move.l destx,d2
move.l desty,d3
move.l #16,d4
move.l #16,d5
move.l #$c0,d6 ;Minterm
move.l #255,d7 ;Mask
move.l #0,a2 ;Temp A
jsr -30(a6) ;BltBitmap
bsr.s itik

ikiz: jmp write

ruk: move.l #70,desty
move.l #0,destx
rts

itik: add.l #18,destx
rts
text:
dc.b " r"
dc.b "------------------r"
dc.b " DOUBLE DRAGON ++ r"
dc.b "------------------rr"
dc.b " THIS GAME WAS rr"
dc.b "  IMPORTED BY e"
text2:
dc.b " "
dc.b "rrr"


even
mesa: dc.l 0
desty: dc.l 70
sox: dc.l 0
destx: dc.l 0
;---------------------------------
SCROLL: move.l GfxBase,a6
move.l #DESTRP,a1
move.l #0,d0
move.l #1,d1
move.l #0,d2
move.l #170,d3
move.l #360,d4
move.l #203,d5
jsr -396(a6)
rts

;---------------------------------
load1: incbin "ram:silogo.bm"
load2: incbin "ram:font16.bm"

DESTBM:blk.b 50,0
DESTRP: blk.b 100,0
logoBM:blk.b 50,0
logoRP: blk.b 100,0
fontBM:blk.b 50,0
fontRP: blk.b 100,0


 

amiga : flood effect

« Yanıtla #1 : 30.12.2005 22:38:59 »
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skate

İleti: 5.245

A Sinner Scener
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Way be, bu resident'ın compile edip execute edince source codeunu üreten readme.txt'ine benziyor. Efekti compile edince flood efekti çıkıyor, source codeunu foruma yazınca forumda flood oluşuyor :D