tr-demoscene
the scene => coding => teori => Konuyu başlatan: GnoStiC - 14.03.2007 15:59:16
Başlık:
Origin of Quake3's Fast InvSqrt
Gönderen:
GnoStiC
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14.03.2007 15:59:16
Origin of Quake3's Fast InvSqrt:
http://www.beyond3d.com/content/articles/8/
guzel bir yazi, tavsiye ederim.