tr-demoscene

the scene => scene sitelerinden => Konuyu başlatan: feedmaster - 03.08.2006 22:07:40

Başlık: [csdb -forums] C64 Pixeling: Hires /ptoing
Gönderen: feedmaster - 03.08.2006 22:07:40
C64 Pixeling: Hires /ptoing (http://noname.c64.org/csdb/forums/?roomid=13&topicid=27701#28111)
posted on: Wed, 02 Aug 2006 13:55:03 +0200

I am with Helm on this one. Whe i first tackled Hires I was thinking about how I could utilise it without trying to hide the restrictions and so came up with the chunk style i used for yus chunk. If I would not have had the restrictions i would have NEVER come up with this style, hence the point of aesthetic growth through restrictions.



Restrictions can also be freeing immensly, you know exactly what you deal with, no confusing stuff like more complicated modes, much less getting used to.



I agree that demoscene is about "showing the impossible" to a certain extent, but that should not hinder demos like Trans*Form or The Throkmorton Device to flourish. Nothing in those demos is mindblowing effectswise, but the clear graffic style they have is great and sometimes much more enjoable that zero-design-effect-slideshow demos. Those may be highly enjoyable for coders (Coderporn), but not so much for others maybe. I can appreciate a good effect and have been gobsmacked tons of times, but there are not enough designdriven demos in the C64 demoscene and I think this is more or less because of the same reason. Innovation is mainly seen in making new, better, faster effects and less coherence.